![]() ![]() ![]() It's worth taking a look at some of those old places and seeing how they feel on a Springer." The new masteries are all about mounts But, they will make things super different. "Like we added no gliding zones, we're doing similar passes to make sure that we don't completely invalidate or ruin the experience in the old world. "Like with gliding, there are places where mounts don't make a lot of sense or can cause a really messy experience," says designer Josh Diaz. You can't take mounts into PvP or World vs World, for instance, and they won't work in existing instances either. As with Heart of Thorns' gliders, you'll be able to ride you mounts around Tyria at large-with only a couple of exceptions. Mounts won't be restricted to the new zones. I think the fans are really going to dig it visually." The level of detail and fidelity-just the mature art team combined with the mature toolkit-to do something this big at our most detailed level is something that I'm shocked by. Every type of desert you can dream of is in this game: crystal stuff, toxic stuff, branded whatever. "There's still a ton of variety, a ton of really interesting pockets of sub-biomes. "The quality hasn't dropped for how huge these maps are," says Horia Dociu, franchise art director for Guild Wars 2. Outside the centre, there are farmlands and rolling sand dunes. The city is vibrant, and full of open world events and short minigames-I briefly had a go at being a sous chef in pursuit of a mastery point. I was able to visit The Amnoon Oasis, now a major city, and explore the first map, Crystal Oasis. It's a location that will be familiar to players of the first Guild Wars, but Path of Fire is set 250 years after that game. Path of Fire takes place in the Crystal Desert, a big, well, desert area to the south of Ascalon. Before I launch into many paragraphs about the big new feature-mounts!-let me first set the scene. ![]()
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